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Overdrawn

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Overdrawn

Age/Gender: 26, Male
Location: The Northern Wastes
Job: Dreamer

I'm just looking to explore the contemporary scene of electronic art, and have some fun while I'm at it.

Newgrounds Stats

Sign-Up Date:
7/17/06

Level: 16
Aura: Neutral

Rank: Safety Patrol
Blams: 165
Saves: 138
Rank #: 26,736

Whistle Status: Normal

Exp. Points: 2,655 / 2,840
Exp. Rank #: 10,355
Voting Pow.: 5.80 votes

BBS Posts: 28 (0.02 per day)
Flash Reviews: 45
Music Reviews: 7
Trophies: 0
Stickers: 0

Latest Flash Reviews

45 Reviews | 13 w/ Responses

Score: 9
IndestructoTank A.E.

"good but music stops"

date: March 31, 2008

definitely an improvement in gameplay, but the music stopped after a few levels. Might want to fix that.

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Score: 9
Paperplane Madness 2

"Fun and stylish"

date: September 25, 2007

Awesome game. Lots of fun, but I got a huge score, and when I submitted it to the top list, it didn't register even though I was way above the two that were on the list. Might want to check that and update it asap 'cause this games gonna get a lot of views really quick. Good job!

September 25, 2007

Author's Response:

Thanks!
Yeah I'm currently workin on actually integrating the top ten scores into the actual flash. Hopefully it should be up soon :/

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Score: 9
Feudalism

"Awesome engine, but needs debugging"

submission: Feudalism
date: September 21, 2007

This is REALLY good, but there were a few things I think can be improved upon. First of all, when you do a mission, it looks like you don't get rewarded for completed missions unless you go directly back to the city hall, that is, if you accidentally run into any rouges on the way back (or on the way there, for that matter), or do pretty much any other stuff, then when you click on city hall again to get your reward, it just goes to the regular city hall menu instead of the "mission complete, here's your reward" screen. That was a major bug to fix.
Now, there was also something that's not necessarily a bug, but I think you should change it. That is, the fact that you get every single weapon of the conquered enemy when you win a battle is basically the same thing as an automatic cash reward. There's nothing wrong with cash rewards, but I've found this one to be a little out of hand. For example, in my situation, once I defeated two villages, I had sold enough weapons to get around 6 million gold, which only grew, as it basically gave me a virtually infinite supply of troops, and therefore more money as those troops conquered everything, leaving me with even more weapons to sell. So there are two ways to fix this. One way would be to reduce the number/value of weapons collected after a fight, which would take care of your exponential growth of money, or make troops increasingly more expensive to counteract this exponentially growing wealth. Another thing I'd love to see sometime is if you can do something other than just equip your hero with all those leftover weapons. This would also help reduce the number of weapons sold, which would also help with the infinite money thing too.
Anyway, it's still a fun game, and I hope you make another now that you know what you can do better on, 'cause if you do, it's sure to become one of my favorites.

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Latest Audio Reviews

7 Reviews | 2 w/ Responses

Score: 7
Topless- Hide

"hmm"

submission: Topless- Hide
date: July 19, 2007

well, in the spirit of exploration, it was a noble effort, but it just doesn't seem to fit. It's kind of an upbeat, almost pop-punk tune, but the lyrics and the voice were much more negative and sincere. Now don't ge me wrong, I'm a big fan of you guys, but you guys definitely fit better into your original element. I think a lot of bands try to evolve over the years to suit the changing tastes of their audience while forgetting what made them great (e.g. Green Day, MXPX, etc.). Of course, I'm not accusing you of doing the same, I mean it's just one song and it's good to explore, but it's just something to keep in mind in the future. Keep up the great work! :)

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Score: 10
[Loop] Synth-Etic-It

"bumpin!"

date: June 18, 2007

I usually don't say the word bumpin', but this loop really is.

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Score: 8
V00 - Florescent Memories

"not bad"

date: April 18, 2007

Pretty chill. Not as many elements as your other songs, however. It would be easy to loop, though, which is good.

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